This is a bug I found when I was first implementing affine sprites. Well, in short, sprites are tiled-bitmaps that can be displayed on top of all display-modes. Affine sprites are sprites that can be configured to rotate/scale by the PPU. When I was debugging what makes Mega Man Battle Network 6 freeze when I enter the “email” menu, I discovered that the game has a bug. Somehow the game happens to receive a NULL pointer when it displays the mail records and tries to dereference it later.
Pspvba Emulator
- And, PC farms loaded with HDL simulation licenses cannot come to the rescue.
- Modern emulators support many concurrent users, including via remote access, thus increasing ROI.
- So, what is simulated is the behavior of an agent, but not a real link down condition.
- One hundred million cycles, though, are not enough to process embedded design software.
Version
Anyway, there are various test ROMs out there that I used to test my emulator. The loop at line 16 would then go to draw a red line in the middle of the screen. 0x1f is the RGB555 representation of the color red, and 240 is the display width. As mentioned above, the main CPU of the GBA is the ARM7TMDI.
Very handy tests indeed, I even integrated these tests in my CI using rust’s built-in testing infrastructure. I also used arm-wrestler — a bitmap-mode test ROM that only uses requires a minimal PPU implementation to work. It took me a great while until I final fantasy tactics emulator download was finally passing arm-wrestler.
Sadly, getting these test ROMs to pass does not guarantee that your emulation is 100% correct. I re-compiled obj_aff.gba demo with debug information so I can easily locate this function in the built binary and put a breakpoint in my emulator.
If an emulation is not accurate enough, these previously harmless little bugs might not reproduce correctly and crash the emulator. To test the ARM7TDMI Processor I used gba-suite by Julian Smolka. These are short ARM snippets that test many CPU edge-cases and jump to an infinite loop when a test fails, with the faulty test number in a CPU register.
ask yourself what happens when a program is trying to read from an unmapped memory address. On a common machine, you would be right to guess that an access violation exception might occur. The game would just read garbage data that happened to linger on the bus from a previous operation. Games often have bugs that, by some miracle, are not causing anything bad when running on a real GBA.
Оставить комментарий